You're intentionally placing a hero in a position where he/she could die from the next hit, might as well make him super resistant to it so that he/she won't always die from the first deathblow check. Sure, there's the +15% HP boost from the Martyr's Seal, but most other trinkets are far more beneficial for heroes that at least have some health left. A trinket that provides much more benefit to a hero that's not on death's door. Mainly because the Martyr's Seal is taking up a trinket slot that could've been used for a Sun Ring for instance. You are meant to have deaths, not to become immune to death. That means there is 59,9% chance to survive 10 attacks on deaths door. Like how virtue state is now capped at 95% No that should be horrible. Honestly, the deathblow resist should be capped at 95% instead of 87%. Boss-slaying expeditions always have a Very Rare trinket as a reward regardless of difficulty. Unfortunately, he made it halfway through the dungeon before the deathblow was struck. A trinket is given as a reward for completing each expedition, starting at Common for short Apprentice dungeons and increasing one level of rarity for each additional difficulty or length (up to Ancestral for long Champion dungeons). I brought that same Flagellant into a champion level Weald solo too, just because I was curious. Ursprünglich geschrieben von Infectious Frostbite:I've tried it before on a Flagellant while also using Exsanguinate(?).
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